Venturing is a youth development program of the Boy Scouts of America for young men and women who are ages 14-20.
Purpose: To provide positive experiences to help young people mature and to prepare them to become responsible and caring adults.
Venturing is based on a unique and dynamic relationship between youth, adult leaders, and organizations in their communities.
Local community organizations establish a Venturing crew by matching their people and program resources to the interests of young people in the community. The reult is a program of exciting and meaningful activities that help youth pursue their special interests, to grow, to develop leadership skills, and to become good citizens.
Venturing crews can specialize in a variety of hobbies and interests. Venturing programs are developed around six experience areas of emphasis: arts and hobbies, outdoors, sea scouting, sports, and youth ministries.
- Learn to make ethical choices
- Experience a program that is full of chanllenge and adventure
- Become a skilled training and program resource for Cub Scouts, Boy Scouts, and other groups
- Aquire skills in the areas of outdoors, sports, arts and hobbies, youth ministries, or Sea Scouting
- Experience positive leadership from adults and youth
- Opportunities for youth to take on leadership roles
- Grow in a supportive, caring, and fun environment
The aims of the Boy Scouts of America are to build character, develop citizenship and foster personal fitness.
Leadership - All Venturers are given the opportunity to learn and apply proven leadership skills. A Venturing crew is led by elected crew officers. The Venturing Leadership Skills Course is designed for all Venturers and helps teach in an active way to effectively lead.
Group Activities - Venturing activities are interdependent group experiences in which success is dependent on the cooperation of all. Learning by "doing" in a group setting provides opportunities for develping new skills.
Adult Association - The youth officers lead the crew. The officers and activity chairs work closely with adult Advisors and other adult leaders in a spirit of partnership. The adults serve in a "shadow" leader capacity.
Recognition - Recognition comes through the Venturing advancement program and through the acknowledgement of a youth's competence and ability by peers and adults.
Ideals - Venturers are expected to know and live by the Venturing Oath and Code. They promise to be faithful in religious duties, treasure their American heritage, to help others and to seek truth and fairness.
High Adventure - Venturing's emphasis on high adventure helps provide; team-building opportunities, new meaningful experiences, practical leadership application, and life-long memories to young adults.
Teaching Others - All of the Venturing Awards requrie Venturers to teach what they have learned to others. When they teach others, Venturers are better able to retain the skill or knowledge they taught, they gain confidence in their ability to speak and relate to others, and they acquire skills that can benefit them for the rest of their lives as a hobby or occupation.
Ethics in Action
An important goal of Venturing is to help young adults be responsible and caring persons, both now and in the future. Venturing uses "ethical controversies" to help young adults develop the ability to make responsible choices that reflect their concern for what is a risk and how it will affect others involved. Because an ethical controversy is a problem-solving situation, leaders expect young adults to employ empathy, invention, and selection when they think through their position and work toward a solution of an ethical controversy.
W. D. Boyce Council First Summit Award
On August 18th 2016, Garion D. Johnson was the first W.D. Boyce Council Venturing Scout to have completed the Summit Award. In addition to Summit Award, Garion earned the Venturing Silver, Gold, Outdoor Bronze and Ranger awards. Garion is also an Eagle Scout with 16 Eagle Palms (101 merit badges) and earned the Arrow of Light. In 2015 Garion received the Venturing Leadership Award from the W. D. Boyce Council and in 2016 Garion became a member of the Boy Scouts of America National Youth Leadership Society.
Venturing Scouts have a large number of awards they can complete. In May 2014, the BSA introduced a new set of awards for Venturing.
The focus of these awards are:
- Venturing Award – Joining
- Discovery Award – Participation
- Pathfinder Award – Leadership
- Summit Award – Mentoring
The BSA did leave the Ranger (outdoors), Trust (Religion) and Quest (Athletics) Awards.
The summit award is the highest award that a Venturing Scout can earn. It requires a venturing scout to:
- Participate in 3 additional (total of 7) Tier II or III activities. Must participate in at least 1 Tier III activity and served as a leader during one activity.
- Complete Mentor Training (as well as other training required for previous ranks)
- Mentor another Venturer in leading a Tier II or III activity.
- A. Complete six month leadership position in Venturing.
- Complete a personal reflection, and prepare personal goals.
- Create a personal code of conduct.
- Lead an ethical controversy and conflict resolution scenario
- Plan and conduct a service project
- Participate in an Advisor conference
- Successfully complete a crew board of review.
Garion D. Johnson, the first ever W. D. Boyce Council Scout to complete the Summit Award